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 PML Official Rulebook 1.5

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ChargeredUp
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PostSubject: PML Official Rulebook 1.5   6/30/2011, 4:09 am




Xbox 360

1. No going for it on 4th down unless its 4th quarter and you need too. Only time you are allowed to go for it is if you are on your opponants side of the field from the 40-or closer and it is 4th and 1 or less. Also in order to go for it you must also be losing by at least a TD. I dont want to see guys losing by 3 points and instead of going for the tie try to get the first to score a potential TD. If you can kick a FG, Kick it. Dont abuse this rule!

2. Onside kick only in the fourth if you are down and there is less than 2 minutes. Obviously if you are down by a lot you can go for it earlier, use common sense.

3. Do not hurry up offense unless in the fourth under 2 minutes. It anytime during the game you're down by 21 points or more, You may run the no huddle offense. Once the 21 point deficit is closed you must play normal again.

4. Do not kill the clock till 2 minute mark in 4th. This means no running the play clock down to five seconds or less.

5. No using goal line offense or defense except in redzone and also on short yardage (no more than 3). Do not abuse it, its not sim, hence the crazy scores we are seeing.
If you are picking inside or outside handoff make sure its not goal line formation, if u see 0 WR it means its goal line.

However there is a Playbook, Specifically in the shotgun formation, That has zero wide receivers this does not count as a goal line play.

Any formation with zero WR and QB under center is considered a Goalline.

6. DE has to engage OL before manually Using. This is so Users don't running around the offensive line to get quick sack

7. you can only move 1 person manually pre-snap, however you can't move guys completely out of position. Example. Moving a safety into the box or picking up your DL men and moving him off the LOS.

8. Your QB should not exceed 5 rushing attempts. Just because Vick/Newton/Pryor all have good speed doesnt mean were allowed to exploit the D and run whenever we please. Keep it Sim. Running with your QB should only happen if you under immense Pressure. I dont want to see guys taking off if one player gets through. Keep it sim. Roll out, Look down the field for a receiver, throw ball away.

Max 5 rushing attempts per game...I will allow more QB attemps but it needs to be sim...just because you go over 5 doesnt mean you cant run anymore...but that you need to cool it down.

Also design quarterback run playa do not count towards your five rushing limit. If any owner abuses this they will be contacted by an administrator and told to stop.

9. On punt returns, I dont want to see anyone taking control of a player and moving them back to use as an extra blocker. This is unsim and straight Lobby play.

Games may be ranked or unranked, but all games must have these settings:
Injuries, Fatigue, all ON.
6 minute quarters, All-Madden.
Acc clock off
Coach Only
Salary cap on

Overlapping Rules For All PML

General rule about divisions

If you quit during the season, you may not join a seperate division until the division you quit's season ends.

1. No Nano Blitzing.

2. No glitching. Period. Inside the league or outside.

3. No jet-packing the WR. Meaning do not lob ball then manually take WR way wide and then come in, it messes up the AI. You can still manually catch the ball though, if you are just trying to get past a defender u do not need to move more than 1 yard, so u can move to get past a defender not go wide and come back in to mess up AI.

4. Play the game as a real NFL game would be played. Which means excessive scrambling (like Vick noobs) is highly discouraged. No NFL team would allow there QB to run every play that is what the HB is for. That means no full out running to the sideline just to mess with the CPU.

5. We are all aware that the A.I. is far from perfect in this game, any owner who continues to exploit the A.I. will be terminated and will no longer be allowed to play here in PML. We like to be sim and play as real as we can compared to the NFL.

6. We don’t want "cheese" players here. If you play that style and we all know what that is, be gone with you. No subbing WR for your TE or Slot WR or CB etc... If you do encounter a "cheeser", please let us know, and we will take action. At no time should there ever be a player lined up at a position they do not belong. Most importantly WRs at TE, CBs at LB. A HB may only be put at FB if his speed is 85 or lower.

7. Play like a gentleman and respect your fellow members on and off the field.

8. You must be active if in the season! play your games or you might risk being kicked.

9. No flaming or excessive swearing, raging, or whining.

10. Respect all admins and staff.

11. Currently, All divisions run a trade approval system. Send your trade to the admins first.

12. Admins of PML really don't like dishing out punishment. So please don't make us

These rules still allow for creative play but keep players from being extremely cheesy. We reserve the right to add rules as we see fit but do not want to do so. So please play fair, play straight and have fun.

Once you have agreed to the rules, it is YOUR responsibility to check for updates. A post that changes are made will be in this topic but you need to check on your own.



Disconnection Rule!
- If a game disconnects BEFORE THE 3rd Q starts, Both parties restart with a clean slate. Only execption is if your winning by 14 points are more. then your able to keep your lead. Anything under 14 then you must restart from scratch. Just talk to your opponent!

- Work with your opponent to figure it out, or message an Admin for help.

- Just because there was a disconnection, doesnt always mean your opponent quit. So be gentlemen and come to a common ground with your opponent.

- Quitting a game isnt tolerated!


Running up the score

At any point in the game your winning by 24 points or more vs human or CPU opponents you must pound the ball and kill clock. Your not permitted to pass. Even if the D stacks the box. Once that 24 point deficit is reduced then you may continue to pass.

Defensive TDs do not count as running up the score.


Rules for CPU game.

1) going for iron forth down is not permitted. Unless losing by 14 points or more. Regardless of where you are on the field.

2) Nobody should be tagging stats vs CPU. I don't want to see 400 rushing yards, 7 rushing TDs.. Ext

3) Running up the score. See the Runningup the score rule.

4) If by any chance your scoring gets up by 35 points, you must punt the ball back to the CPU. Regardless of the down.


Anyone who breaks any of these rules will be subject to player or players suspensions!!!!


Last edited by ChargeredUp on 8/3/2012, 10:42 pm; edited 42 times in total
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obewahnknobi

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PostSubject: Re: PML Official Rulebook 1.5   7/17/2011, 5:06 am

agree
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MarkBetz
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PostSubject: Re: PML Official Rulebook 1.5   7/17/2011, 9:08 am

I agree, however i do think there should be more rules...

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ChargeredUp
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PostSubject: Re: PML Official Rulebook 1.5   7/17/2011, 4:47 pm

Updated 1.1

360/PS3 section added. Wii rules remain un-touched.
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s360hodge7

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PostSubject: Re: PML Official Rulebook 1.5   7/18/2011, 1:02 pm

i agree
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HooliganFC



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PostSubject: Re: PML Official Rulebook 1.5   7/18/2011, 8:58 pm

agreed
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ChargeredUp
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PostSubject: Re: PML Official Rulebook 1.5   7/22/2011, 12:02 am

Small rule added:


Games may be ranked or unranked, but all games must have these settings:
Injuries, Fatigue, fairplay(wii only), all ON.
5 minute quarters, All-Pro.
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LUCAS0817
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PostSubject: Re: PML Official Rulebook 1.5   7/23/2011, 5:32 pm

read agreed
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maxpayne2k

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PostSubject: Re: PML Official Rulebook 1.5   7/23/2011, 7:04 pm

I agree..

-MaxPayne2k
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ncloud

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PostSubject: Re: PML Official Rulebook 1.5   7/23/2011, 8:54 pm

I agree.
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Luke2423
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PostSubject: Re: PML Official Rulebook 1.5   7/24/2011, 3:48 am

i agree
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blingyman

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PostSubject: Re: PML Official Rulebook 1.5   7/25/2011, 11:34 am

agreed
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ChuckFinley



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PostSubject: Re: PML Official Rulebook 1.5   7/28/2011, 4:54 pm

agree
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PostSubject: Re: PML Official Rulebook 1.5   7/31/2011, 11:02 pm

Agree.
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PostSubject: Re: PML Official Rulebook 1.5   8/6/2011, 2:14 pm

Agree
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Riot_Act991



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PostSubject: Re: PML Official Rulebook 1.5   8/6/2011, 10:39 pm

agree
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LethalBadger



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PostSubject: Re: PML Official Rulebook 1.5   8/7/2011, 12:35 am

Agree
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Jg1881



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PostSubject: Re: PML Official Rulebook 1.5   8/7/2011, 8:44 pm

I agree -
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CUFreeze

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PostSubject: Re: PML Official Rulebook 1.5   8/12/2011, 11:57 am

Agreed.

I also think the quarters should be 6-8 mins bc of the clock being sped up. In NCAA a 5min quarter games goes by far too quickly.
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beatbigdaddy



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PostSubject: Re: PML Official Rulebook 1.5   8/12/2011, 8:46 pm

Agreed

Yea i believe 5mins is way to fast and not sure about the all pro setting...
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oNWAo 2pnk1stnk



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PostSubject: Re: PML Official Rulebook 1.5   8/13/2011, 12:02 am

read and agreed
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PostSubject: Re: PML Official Rulebook 1.5   8/13/2011, 6:06 am

agree
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fordham21



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PostSubject: Re: PML Official Rulebook 1.5   8/14/2011, 4:17 pm

agree
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PostSubject: Re: PML Official Rulebook 1.5   8/14/2011, 10:03 pm

I agree to the rules of the websie
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PostSubject: Re: PML Official Rulebook 1.5   8/14/2011, 10:06 pm

read and agree
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